

We would like to say that we are still amazed of how helpful you guys are, it's very comfortable to know that people from the Macross mod for Hw1 & Hw2 are here to back us up if needed and we've already saved a huge amount of time thanks to you (we can count it in weeks, maybe months). Cooper is currently finalizing the last Regult units (see the link below) and all should be ready right on time
#HOMEWORLD 3 MODS UPDATE#
So ATM, the package for the next update is almost done, the Zentradi ressource collector is ready to go and there will be the first iteration for A.I prototype, coded and provided by Krnt who gave us a very solid base to work on. We wanted to give you the current status of the mod before the WE and to thank you again for all the help and advice. He is already in contact with people who might be helpful but beyond that I'm afraid I don't know that much about where it goes, I guess we'll see. In the first case, it might grealty increase the delay since cooper would have to start coding from scratch :/ The sad part is that both of us aren't skilled enough in coding for now and from here we have two options.either we can get into it, but not now because of the models priority, or, and it would be the better, we can find a nice and AI-skilled person already used to deal with those problematics.
#HOMEWORLD 3 MODS SERIES#
I also try to save cooper some time, for instance right now I'm isolating and gathering the maximum of sounds from the Macross series to build a sound data bank for him to quickly integrate SFX.

#HOMEWORLD 3 MODS MOVIE#
On my side, I'm an "Ad Hoc" paintbrush and as it, I take care of movie making and test the mod before any update on steam (that's right I've got units to play with that you don't ^^). To make it short, cooper is definitely the brain of this project, he manages the models rendering, scripts edition, animations and FX/SFX integration all that kind of stuff that make my eyes crossing in only few hours Add various units without A.I for deathmatchĪnd here's a little sum up of the situation : release of the mod under testing protocol Added the ARMD class for carrier and cruiser Fixed an issue with "ARMD cruiser" and "Oberth destroyer" building process Here's the mini roadmap (subject to changes)Ġ.4 is under discussion for Macross Delta implementation For instance, right now the mod has the current status "0.1.10", so this is the 10th update for the 1st generation.

The second digit represents the generation being developed at the moment, and the last part of the designation is the step-by-step evolution for the generation being developed. So, each update will start by a "0" and thus, until the final release which will most likely be "1.0" and should change again after that. First, I would like to detail how we are going to proceed. Here's a little trailer to give you an idea of what it looks like, have fun and see you soon !Īs you may have noticed, there is no description for the first updates within the logs, but it is about to change. IT HAS BEEN RELEASED FOR TESTING PURPOSES.Ī lot of units are missing, only a few are available in deathmatch mode, no skirmish vs CPU support yet. KEEP IN MIND THAT THIS MOD IS STILL A WORK IN PROGRESS. The first part of the mod will cover both the serie and the movie "Do you remember love"

MACROSS Univers is available on steam workshop, you can find it here : A good understanding/speaking of French would be a bonus ^^ If someone skilled enough with coding and with plenty of time and passion for the Macross universe like us, might be up to give some advices or even be recruited to help us to achieve this project, he/she would be welcomed onboard. The mod is planned to be released by generation, the first one is almost done and right now cooper59 is having a hard time with A.I coding and I'd like to take the opportunity to ask the community for help. For now, it is still a WIP status and the first part of the mod is progressing very well, but let's take a step further into details if you don't mind ^^įirst of all, I'm not the original modder, that guy is named "cooper59" on this forum, and you can contact him for more informations or simply use this thread just as we will do to keep you informed about how the mod is progressing. Just passing by to introduce you a very ambitious mod called "MACROSS Univers" which is supposed to cover every opus of the franchise at its term.
